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I found the best way to progress was not to interact with the environment -- just run through enemies to take one hit, instead of getting hit 3-4 times if I stop to fight them. That feels like a design flaw.
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I found the best way to progress was not to interact with the environment -- just run through enemies to take one hit, instead of getting hit 3-4 times if I stop to fight them. That feels like a design flaw.