You can use Jump or Attack to go to next dialogue

WASD or ArrowsMove
J or Cross or AJump (Double Jump after Wings Upgrade)
K or Circle or BAttack
L or Square or XSpecial Attack (After Horns Upgrade, can Break Walls)
M or StartPause/Map


Made with Godot

Plugins

Metroidvania System

Godot StateCharts

Godot Game Settings

Godot Dialogue Manager

Assets

Canines by Edmurin

Underwater Enemies by craftpix.net

Beetle by Jeevo

Hell Hound by Ansimuz

Crow by SmithyGames

Skeleton by Jesse M

Assorted Assets by Kenny

"The Complex" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

"SCP-x7x (6th Floor)" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

"Noble Race" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Thanks to

ZeggyGames - for the 2D character template

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsGaba, Riu, Deatch, JuliaMazzitelli
Made withGodot

Download

Download
Metroidvania Game.exe 78 MB

Comments

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I found the best way to progress was not to interact with the environment -- just run through enemies to take one hit, instead of getting hit 3-4 times if I stop to fight them.  That feels like a design flaw.