MonstroidVania
You can use Jump or Attack to go to next dialogue
WASD or Arrows | Move |
J or Cross or A | Jump (Double Jump after Wings Upgrade) |
K or Circle or B | Attack |
L or Square or X | Special Attack (After Horns Upgrade, can Break Walls) |
M or Start | Pause/Map |
Made with Godot
Plugins
Assets
Canines by Edmurin
Underwater Enemies by craftpix.net
Beetle by Jeevo
Hell Hound by Ansimuz
Crow by SmithyGames
Skeleton by Jesse M
Assorted Assets by Kenny
"The Complex" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
"SCP-x7x (6th Floor)" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
"Noble Race" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Thanks to
ZeggyGames - for the 2D character template
Download
Download
Metroidvania Game.exe 78 MB
Comments
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I found the best way to progress was not to interact with the environment -- just run through enemies to take one hit, instead of getting hit 3-4 times if I stop to fight them. That feels like a design flaw.