ROGUECORE
This is the new ROGUECORE Console.
The FUTURE in game technology, now with support for external controllers!
In this game you will take control of a mercenary tasked with stopping a war between two local factions. You were hired by the RogueCorp, a security company with governmental ties.
Some actions will drastically change the ending, there are 5 different endings for this game.
After unpacking your ROGUECORE entertainment system and connecting it to your power grid, please press the Energy Button, this should bring you to the Main Menu.
In the Main Menu press the Confirm Button to enter the Character Selection Screen, in there you can use the Left and Right Directional Buttons. There are 2(two) possible characters to be chosen, the AngelCore and the IronCore (more information can be found in the next chapter. Confirm your selection by pressing the Confirm Button.
This will bring you to the game screen here you can move your character by using the Directional Buttons, interact with objects and other characters with the Confirm Button and leave dialogues with the Cancel Button.
Your character Skills can be using by pressing the appropriate Skill Button, you can move the target area with the Directional Buttons, confirm your selection with the Confirm Button and cancel the use of the skill with the Cancel Button.
- CRT Display
A Cathode Ray Tube display with the ability to achieve high contrasts and incredible colors.
--------- - Speaker
High definition speakers where game audio is played.
--------- - Transformation Dial
A dial that displays the status of the transformation device for AngelCore. (See more in the Characters section)
--------- - HP Indication Lights
Displays the player character's hit points.
--------- - Load Gauge
Shows the accumulated load level. (See more in the Characters section)
--------- - Skill Buttons
Each button represents an ability of the player character, just press them to open the use mode of the respective ability.
--------- - Directional Buttons
Directional buttons to move the player character or skill cursor.
--------- - Action Buttons
Buttons to confirm and cancel. The confirm button is also used to interact with some objects and NPCs.
--------- - Energy Button
Button to switch the console state, press the first time to turn it on, after that, pressing it again will only put the console in Stand By mode, if you want to turn it off, press and hold for 5 seconds.
--------- - Volume Slider
Slider to change audio output volume.
--------- - Controller Input
Controller support, the console does not have a proprietary controller and accepts various types of controllers designed exclusively for games. Keyboards not supported.
The game has 2 playable characters and a variety of enemies and also peaceful NPCs that you can talk to.
[ AngelCore ]
AngelCore is a close range specialist that consumes its fallen enemies, gaining Load with every attack it makes. When Overloaded AngelCore Transforms in one of three versions, determined by which type of energy it has consumed the most. This energy is displayed in the Transformation Dial.
Health | 80 | Regen | 5 | |
Max Load | 80 | Decrease per Turn | 3 | |
Armor | ? | Threshold for Transformation | 53 |
Skill 1 and 4 | Melee Attack | Skill 2 | Area Slash | Skill 3 | Dash | ||
Description | Atacks Melee | Description | Attacks all adjacent tiles | Description | Dashes Away | ||
Damage | 15 | Damage | 20 | Damage | 0 | ||
Range | 1 | Range | 1 | Range | 4 | ||
Cooldown | 1 | Cooldown | 3 | Cooldown | 3 | ||
Load | 15 | Load | 20 | Load | 5 |
Evolved AngelCore Type A
A Transformed version of AngelCore when the transformation dial cursor is close to the center of display.
Health | 100 | Regen | 5 | |
Max Load | 80 | Decrease per Turn | 3 | |
Armor | 8 | Threshold for return to original form | 53 |
Skill 1 | Melee Attack | Skill 2 | ? | Skill 3 | ? | Skill 4 | ? | |||
Description | Stronger then the untransformed variation | Description | ? | Description | ? | Description | ? | |||
Damage | ? | Damage | ? | Damage | ? | Damage | ? | |||
Range | ? | Range | ? | Range | ? | Range | ? | |||
Cooldown | ? | Cooldown | ? | Cooldown | ? | Cooldown | ? | |||
Load | ? | Load | ? | Load | ? | Load | ? |
Evolved AngelCore Type B
A Transformed version of AngelCore when the transformation dial cursor is close to the left side of display.
Health | ? | Regen | ? | |
Max Load | ? | Decrease per Turn | ? | |
Armor | ? | Threshold for return to original form | ? |
Skill 1 | ? | Skill 2 | ? | Skill 3 | ? | Skill 4 | ? | |||
Description | ? | Description | ? | Description | ? | Description | ? | |||
Damage | ? | Damage | ? | Damage | ? | Damage | ? | |||
Range | ? | Range | ? | Range | ? | Range | ? | |||
Cooldown | ? | Cooldown | ? | Cooldown | ? | Cooldown | ? | |||
Load | ? | Load | ? | Load | ? | Load | ? |
Evolved AngelCore Type C
A Transformed version of AngelCore when the transformation dial cursor is close to the right side of display.
Health | ? | Regen | ? | |
Max Load | ? | Decrease per Turn | ? | |
Armor | ? | Threshold for return to original form | ? |
Skill 1 | ? | Skill 2 | ? | Skill 3 | ? | Skill 4 | ? | |||
Description | ? | Description | ? | Description | ? | Description | ? | |||
Damage | ? | Damage | ? | Damage | ? | Damage | ? | |||
Range | ? | Range | ? | Range | ? | Range | ? | |||
Cooldown | ? | Cooldown | ? | Cooldown | ? | Cooldown | ? | |||
Load | ? | Load | ? | Load | ? | Load | ? |
------------------------------
[ IronCore ]
IronCore is a Heavy Artillery Core adapted to the frontlines, raining destruction from above with its heavy weapons. Manage your heat(Load) carefully, when overloaded IronCore systems will shutdown for rapid cooling.
Health | 100 | Regen | 5 | |
Max Load | 80 | Decrease per Turn | 3 | |
Armor | 2 | Stun Duration | 2 |
Skill 1 | Machine Gun Burst | Skill 2 | Grenade Launcher | Skill 3 | Missile Strike | Skill 4 | Heat Discharge | |||
Description | Covers a 2x2 area | Description | 3x3 plus sign | Description | Alternate tiles in a 5 tile radius | Description | 2 tile radius around IronCore | |||
Damage | 10 | Damage | 12 | Damage | 20 | Damage | 10 + 1/5 of removed load | |||
Range | 6 | Range | 6 | Range | 10 | Range | 2 | |||
Cooldown | 1 | Cooldown | 1 | Cooldown | 3 | Cooldown | 6 | |||
Load | +15 | Load | +20 | Load | +45 | Load | -80% |
------------------------------
[ Enemies ]
Frontline
The basic soldier, gets close and punches.
Health | 20 | Armor | 0 | |
Damage | 10 | Range | 1 |
Dasher
Faster and more durable frontline, can quickly reduce distances.
Health | 35 | Armor | 1 | |
Damage | 15 | Range | 1 |
Cleaver
With its big swings, can cover a lot of area with its attacks after it closes in.
Health | 40 | Armor | 1 | |
Damage | 17 | Range | 1 |
Shooter
Basic ranged soldier, has poor rate of fire and runs away while reloading.
Health | 15 | Armor | 0 | |
Damage | 12 | Range | 7 |
Gunner
Showers you in bullets with its twin machine guns.
Health | 20 | Armor | 1 | |
Damage | 14 | Range | 8 |
Bomber
Grenades a'plenty, can hit its own allies with the large attacks.
Health | 20 | Armor | 2 | |
Damage | 25 | Range | 9 |
The year is 3202pd (Post Disruption) and the only way to survive in our world is with a CORE, large humanoid fully sealed machines capable of operating powerful and innovative tools and weapons. The invention of the CORE technology allowed a technological revolution that changed the world forever, and then the disruption happened and the world changed forever, again.
Made by:
Gaba, Riu, Kronos328 and Joao Vitor
Made with:
- Godot
- Godot Simple State
- Godot Dialogue Manager
- Random Sprite Generator by Hairic Lilre
- 1-Bit Pack by Kenney
- Musics by Holizna:
- Astroids
- Game BOI 4
- In the End
- Red Skies
- Rising Hero
- Where it's Safe
- Modern DOS Font
- Healzone Font by thUg-inc
- Modular Ships by surt
- Button Click (Tv, switch on) Sound Effect from zapsplat
- Power Button Sound Effect by Fission9
- CRT Hum by soundofsong
- CRT Shader by pend00
Status | Released |
Platforms | HTML5 |
Authors | Gaba, Riu, Kronos328, JoaoVitorBarbosa |
Genre | Adventure |
Made with | Godot |
Tags | 1bit, entertainment-system, Mechs, Pixel Art, Retro, rogueadjacent |
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